It was the Summer of 1995 and I was one of over 150 1st Party QA testers at Sega of America in Redwood City working around the clock to help get games out just in time for Christmas on quite a few pieces of proprietary commercial hardware: Sega 32X, Sega Mega Drive (aka Genesis), Sega Mega CD (aka Sega CD), Sega Saturn, [...]











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